Batalha_naval/Naval Battle/NavalBattle.py

141 lines
3.0 KiB
Python

#setup
import turtle as tl
import random
posx = [-200, -100, 0, 100, 200]
posy = [-200, -100, 0, 100, 200]
tl.setup(650,650,None,None)
tl.title("Naval Battle 1943 Loading...")
tl.speed(0)
#posições possiveis
tiro_pos = {
"A1": (200,200),
"A2": (200,100),
"A3": (200,0),
"A4": (200,-100),
"A5": (200,-200),
"B1": (100,200),
"B2": (100,100),
"B3": (100,0),
"B4": (100,-100),
"B5": (100,-100),
"C1": (0,200),
"C2": (0,100),
"C3": (0,0),
"C4": (0,-100),
"C5": (0,-200),
"D1": (-100,200),
"D2": (-100,100),
"D3": (-100,0),
"D4": (-100,-100),
"D5": (-100,-200),
"E1": (-200,200),
"E2": (-200,100),
"E3": (-200,0),
"E4": (-200,-100),
"E5": (-200,-200),
}
#funções
def linhax(x,y):
tl.up(); tl.goto(x,y)
tl.down(); tl.goto(x+600,y)
pass
def linhay(x,y):
tl.up(); tl.goto(x,y)
tl.down(); tl.goto(x,y+600)
pass
#radar screen
tl.bgcolor("lime green")
#moldura
linhax(-300,-300)
linhay(-300,-300)
linhay(300,-300)
linhax(-300,300)
#linhas X
linhax(-300,-200); tl.write("5",False,align="right")
linhax(-300,-100); tl.write("4",False,align="right")
linhax(-300,0); tl.write("3",False,align="right")
linhax(-300,100); tl.write("2",False,align="right")
linhax(-300,200); tl.write("1",False,align="right")
#linhas Y
linhay(-200,-300); tl.write("E",False,align="right")
linhay(-100,-300); tl.write("D",False,align="right")
linhay(0,-300); tl.write("C",False,align="right")
linhay(100,-300); tl.write("B",False,align="right")
linhay(200,-300); tl.write("A",False,align="right")
#Tabuleiro pronto
tl.title("Naval Battle 1943")
tl.hideturtle()
boat = tl.Turtle()
boat.up(); boat.goto(0,0); boat.left(90)
#Enemies
e1 = tl.Turtle()
e1.up()
e1.color("red")
e1.goto(random.choice(posx), random.choice(posy))
e2 = tl.Turtle()
e2.up()
e2.color("red")
e2.goto(random.choice(posx), random.choice(posy))
if e1.pos() == e2.pos():
e2.goto(random.choice(posx), random.choice(posy))
e3 = tl.Turtle()
e3.up()
e3.color("red")
e3.goto(random.choice(posx), random.choice(posy))
if e1.pos() == e3.pos():
e3.goto(random.choice(posx), random.choice(posy))
if e2.pos() == e3.pos():
e3.goto(random.choice(posx), random.choice(posy))
#partidas
win = False
while win == False:
tiro = tl.textinput("linha X do disparo","Em qual quadrante X devemos disparar a artilharia")
if (tiro_pos[tiro]) == e1.pos() or (tiro_pos[tiro]) == e2.pos() or (tiro_pos[tiro]) == e3.pos():
boat.goto(tiro_pos[tiro])
print("Acerto!")
boat.write("U-boat Afundado\n Capitão!",False,align="center")
break
else:
boat.goto(tiro_pos[tiro])
print("errou!")
boat.write("Erramos o alvo\n Capitão!",False,align="center")
continue
#Execução
tl.mainloop()
tl.exitonclick()