#setup import turtle as tl import random posx = [-200, -100, 0, 100, 200] posy = [-200, -100, 0, 100, 200] tl.setup(650,650,None,None) tl.title("Naval Battle 1943 Loading...") tl.speed(0) #posições possiveis tiro_pos = { "A1": (200,200), "A2": (200,100), "A3": (200,0), "A4": (200,-100), "A5": (200,-200), "B1": (100,200), "B2": (100,100), "B3": (100,0), "B4": (100,-100), "B5": (100,-100), "C1": (0,200), "C2": (0,100), "C3": (0,0), "C4": (0,-100), "C5": (0,-200), "D1": (-100,200), "D2": (-100,100), "D3": (-100,0), "D4": (-100,-100), "D5": (-100,-200), "E1": (-200,200), "E2": (-200,100), "E3": (-200,0), "E4": (-200,-100), "E5": (-200,-200), } #funções def linhax(x,y): tl.up(); tl.goto(x,y) tl.down(); tl.goto(x+600,y) pass def linhay(x,y): tl.up(); tl.goto(x,y) tl.down(); tl.goto(x,y+600) pass #radar screen tl.bgcolor("lime green") #moldura linhax(-300,-300) linhay(-300,-300) linhay(300,-300) linhax(-300,300) #linhas X linhax(-300,-200); tl.write("5",False,align="right") linhax(-300,-100); tl.write("4",False,align="right") linhax(-300,0); tl.write("3",False,align="right") linhax(-300,100); tl.write("2",False,align="right") linhax(-300,200); tl.write("1",False,align="right") #linhas Y linhay(-200,-300); tl.write("E",False,align="right") linhay(-100,-300); tl.write("D",False,align="right") linhay(0,-300); tl.write("C",False,align="right") linhay(100,-300); tl.write("B",False,align="right") linhay(200,-300); tl.write("A",False,align="right") #Tabuleiro pronto tl.title("Naval Battle 1943") tl.hideturtle() boat = tl.Turtle() boat.up(); boat.goto(0,0); boat.left(90) #Enemies e1 = tl.Turtle() e1.up() e1.color("red") e1.goto(random.choice(posx), random.choice(posy)) e2 = tl.Turtle() e2.up() e2.color("red") e2.goto(random.choice(posx), random.choice(posy)) if e1.pos() == e2.pos(): e2.goto(random.choice(posx), random.choice(posy)) e3 = tl.Turtle() e3.up() e3.color("red") e3.goto(random.choice(posx), random.choice(posy)) if e1.pos() == e3.pos(): e3.goto(random.choice(posx), random.choice(posy)) if e2.pos() == e3.pos(): e3.goto(random.choice(posx), random.choice(posy)) #partidas win = False while win == False: tiro = tl.textinput("linha X do disparo","Em qual quadrante X devemos disparar a artilharia") if (tiro_pos[tiro]) == e1.pos() or (tiro_pos[tiro]) == e2.pos() or (tiro_pos[tiro]) == e3.pos(): boat.goto(tiro_pos[tiro]) print("Acerto!") boat.write("U-boat Afundado\n Capitão!",False,align="center") break else: boat.goto(tiro_pos[tiro]) print("errou!") boat.write("Erramos o alvo\n Capitão!",False,align="center") continue #Execução tl.mainloop() tl.exitonclick()