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multiplaye
...
main
79
src/game.py
79
src/game.py
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@ -1,79 +0,0 @@
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def make_board(size: int, filler = 0) -> list:
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return [[filler for _ in range(size)] for _ in range(size)]
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class DrawerHelper:
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@staticmethod
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def draw_columnsnrows(board) -> None:
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max_num_len = len(str(len(board) - 1))
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# Currently inserts the columns and rows into the board
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for i in range(len(board)):
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for j in range(len(board[i])):
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if i == 0 and j == 0:
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board[i][j] = " " * max_num_len
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elif i == 0:
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board[i][j] = chr(j + 64)
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elif j == 0:
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board[i][j] = str(i).rjust(max_num_len)
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else:
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board[i][j] = " "
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def draw_ships(board, ships) -> None:
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for i in range(len(ships)):
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for j in range(len(ships[i])):
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if ships[i][j] == 1:
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board[i + 1][j + 1] = "B"
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def draw_shots(board, hit_ships) -> None:
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for i in range(len(hit_ships)):
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for j in range(len(hit_ships[i])):
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if hit_ships[i][j] == 1:
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board[i + 1][j + 1] = "X"
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if hit_ships[i][j] == -1:
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board[i + 1][j + 1] = "O"
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def draw_board(board) -> None:
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for i in range(len(board)):
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for j in range(len(board[i])):
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print(board[i][j], end=" ")
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print()
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class Game:
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def __init__(self, board_size: int, enemy_amount: int = 5) -> None:
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self.my_ships = make_board(board_size)
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# Two different boards, one to show your ships and one to show the places you have shot
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self.hit_ships = make_board(board_size) # -1 = shot but not hit, 0 = not hit, 1 = hit
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self.total_enemy_amount = enemy_amount
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self.my_drawn_board = make_board(board_size + 1, " ")
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self.enemy_drawn_board = make_board(board_size + 1, " ")
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@property
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def enemy_amount(self) -> int:
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# Get the enemy amount based on the amount of ships that are not hit in the hit ships var
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return self.total_enemy_amount - sum([row.count(1) for row in self.hit_ships])
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def draw(self) -> None:
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DrawerHelper.draw_ships(self.my_drawn_board, self.my_ships)
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DrawerHelper.draw_shots(self.my_drawn_board, self.hit_ships)
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DrawerHelper.draw_board(self.my_drawn_board)
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def hit(self, x: int, y: int, state: int) -> None:
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self.hit_ships[x][y] = state
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def shoot(self, x: int, y: int) -> int:
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"""Shot at own board and return hit or not hit"""
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if self.my_ships[x][y] == 1:
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return 1
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return -1
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na = Game(5)
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DrawerHelper.draw_columnsnrows(na.my_drawn_board)
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na.my_ships[2][2] = 1
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na.hit(1, 2, na.shoot(1, 2))
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na.draw()
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35
src/main.py
35
src/main.py
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@ -4,7 +4,7 @@ import random, sys
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args = sys.argv
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args = sys.argv
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# name, -arguments
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# name, -arguments
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def has_argument(args: list[str], arg: str) -> bool:
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def has_argument(args, arg):
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if len(args) > 1:
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if len(args) > 1:
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if args[1].startswith("-"):
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if args[1].startswith("-"):
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for chr in args[1]:
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for chr in args[1]:
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@ -12,9 +12,9 @@ def has_argument(args: list[str], arg: str) -> bool:
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return True
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return True
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return False
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return False
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def num2char(num: int) -> chr:
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def num2char(num) -> chr:
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return chr(num + 65)
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return chr(num + 65)
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def char2num(char: str) -> int:
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def char2num(char) -> int:
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return ord(char) - 65
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return ord(char) - 65
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posx = [0, 1, 2, 3, 4]
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posx = [0, 1, 2, 3, 4]
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@ -31,17 +31,15 @@ tl.speed(0)
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#funções
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#funções
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def linhax(x: int, y: int) -> None:
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def linhax(x,y):
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tl.up()
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tl.up(); tl.goto(x,y)
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tl.goto(x,y)
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tl.down(); tl.goto(x+600,y)
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tl.down()
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pass
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tl.goto(x+600,y)
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def linhay(x: int, y: int) -> None:
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def linhay(x,y):
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tl.up()
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tl.up(); tl.goto(x,y)
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tl.goto(x,y)
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tl.down(); tl.goto(x,y+600)
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tl.down()
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pass
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tl.goto(x,y+600)
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#radar screen
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#radar screen
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@ -64,14 +62,10 @@ for i in range(5):
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#Tabuleiro pronto
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#Tabuleiro pronto
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tl.title("Naval Battle 1943")
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tl.title("Naval Battle 1943")
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tl.hideturtle()
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tl.hideturtle()
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boat = tl.Turtle()
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boat = tl.Turtle()
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boat.shapesize(3, 3)
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boat.shapesize(3, 3)
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boat.up(); boat.goto(0,0); boat.left(90)
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boat.up()
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boat.goto(0,0)
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boat.left(90)
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#Enemies
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#Enemies
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AMOUNT_OF_ENEMIES = 3
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AMOUNT_OF_ENEMIES = 3
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@ -81,12 +75,10 @@ for i in range(AMOUNT_OF_ENEMIES):
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enemy = tl.Turtle()
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enemy = tl.Turtle()
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enemy.color("red")
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enemy.color("red")
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enemy.up()
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enemy.up()
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if not has_argument(args, "D"):
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if not has_argument(args, "D"):
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enemy.hideturtle()
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enemy.hideturtle()
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else:
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else:
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enemy.shapesize(3, 3)
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enemy.shapesize(3, 3)
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pos = [random.choice(posy), random.choice(posy)]
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pos = [random.choice(posy), random.choice(posy)]
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enemy.goto((pos[0] - 2) * 100, (pos[1] - 2) * 100)
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enemy.goto((pos[0] - 2) * 100, (pos[1] - 2) * 100)
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@ -110,11 +102,9 @@ while win == False:
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hit_enemy: list[tl.Turtle, list[int, int]] = enemy
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hit_enemy: list[tl.Turtle, list[int, int]] = enemy
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acerto = True
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acerto = True
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break
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break
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if acerto:
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if acerto:
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print("Acerto!")
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print("Acerto!")
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boat.write("U-boat Afundado\n Capitão!",False,align="center")
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boat.write("U-boat Afundado\n Capitão!",False,align="center")
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hit_enemy[0].hideturtle()
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hit_enemy[0].hideturtle()
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enemies.remove(hit_enemy)
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enemies.remove(hit_enemy)
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else:
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else:
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@ -126,5 +116,4 @@ while win == False:
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win = True
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win = True
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print("Você ganhou!!")
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print("Você ganhou!!")
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tl.exitonclick()
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tl.exitonclick()
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@ -23,11 +23,18 @@ class Networking:
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Sends the size of the data before sending the data.
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Sends the size of the data before sending the data.
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"""
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"""
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data_len = str(len(bytes(data, "utf-8"))).encode()
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sock.send(str(len(data)).encode())
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sock.send(data_len)
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response = sock.recv(1024).decode()
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response = sock.recv(1024).decode()
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sock.send(data.encode())
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sock.send(data.encode())
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def recv_any_size(self, client):
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"""
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Receives data from the client without knowing the size of the data.
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Client must send the size of the data before sending the data.
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"""
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data_size = client.recv(1024).decode()
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data = client.recv(int(data_size)).decode()
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return data
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class Server:
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class Server:
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"""
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"""
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