Batalha_naval/src/game.py

79 lines
2.7 KiB
Python

def make_board(size: int, filler = 0) -> list:
return [[filler for _ in range(size)] for _ in range(size)]
class DrawerHelper:
@staticmethod
def draw_columnsnrows(board) -> None:
max_num_len = len(str(len(board) - 1))
# Currently inserts the columns and rows into the board
for i in range(len(board)):
for j in range(len(board[i])):
if i == 0 and j == 0:
board[i][j] = " " * max_num_len
elif i == 0:
board[i][j] = chr(j + 64)
elif j == 0:
board[i][j] = str(i).rjust(max_num_len)
else:
board[i][j] = " "
def draw_ships(board, ships) -> None:
for i in range(len(ships)):
for j in range(len(ships[i])):
if ships[i][j] == 1:
board[i + 1][j + 1] = "B"
def draw_shots(board, hit_ships) -> None:
for i in range(len(hit_ships)):
for j in range(len(hit_ships[i])):
if hit_ships[i][j] == 1:
board[i + 1][j + 1] = "X"
if hit_ships[i][j] == -1:
board[i + 1][j + 1] = "O"
def draw_board(board) -> None:
for i in range(len(board)):
for j in range(len(board[i])):
print(board[i][j], end=" ")
print()
class Game:
def __init__(self, board_size: int, enemy_amount: int = 5) -> None:
self.my_ships = make_board(board_size)
# Two different boards, one to show your ships and one to show the places you have shot
self.hit_ships = make_board(board_size) # -1 = shot but not hit, 0 = not hit, 1 = hit
self.total_enemy_amount = enemy_amount
self.my_drawn_board = make_board(board_size + 1, " ")
self.enemy_drawn_board = make_board(board_size + 1, " ")
@property
def enemy_amount(self) -> int:
# Get the enemy amount based on the amount of ships that are not hit in the hit ships var
return self.total_enemy_amount - sum([row.count(1) for row in self.hit_ships])
def draw(self) -> None:
DrawerHelper.draw_ships(self.my_drawn_board, self.my_ships)
DrawerHelper.draw_shots(self.my_drawn_board, self.hit_ships)
DrawerHelper.draw_board(self.my_drawn_board)
def hit(self, x: int, y: int, state: int) -> None:
self.hit_ships[x][y] = state
def shoot(self, x: int, y: int) -> int:
"""Shot at own board and return hit or not hit"""
if self.my_ships[x][y] == 1:
return 1
return -1
na = Game(5)
DrawerHelper.draw_columnsnrows(na.my_drawn_board)
na.my_ships[2][2] = 1
na.hit(1, 2, na.shoot(1, 2))
na.draw()