import turtle as tl import random as rd #setup tl.setup(600,600,None,None) tl.hideturtle() tl.colormode(255) t = tl.Turtle() t.color("Blue") t.goto(100,0) t2 = tl.Turtle() t2.color("Red") t2.goto(-100,0) tl.tracer(1) #CENÁRIO #moldura tl.tracer(0) tl.color("black") tl.up() tl.goto(-300,-300) tl.down() tl.goto(-300,300) tl.goto(300,300) tl.goto(300,-300) #linhas tl.bgcolor((205, 133, 63)) for _ in range(-6, 6): tl.color((139, 69, 19)) tl.up() tl.goto(-300, _ * 50) tl.down() tl.goto(300, _ * 50) tl.up() tl.color("light blue") tl.goto(-300, 300) tl.down() tl.begin_fill() #parede tl.goto(-300, 250) tl.goto(300, 250) tl.goto(300,300) tl.end_fill() #casa de rato tl.up() tl.goto(170, 250) tl.color("black") tl.down() tl.begin_fill() tl.goto(190,250) tl.goto(190,260) tl.left(90) tl.circle(10, 180) tl.end_fill() #FIM-CENÁRIO tl.update() tl.tracer(1) #funções def colide(): if t.distance(t2) < 10: print("Vitoria") tl.bye() def godir(): tl.tracer(0) t.seth(0) t.forward(50) tl.update() tl.tracer(1) colide() #pass def goleft(): tl.tracer(0) t.seth(180) t.forward(50) tl.update() tl.tracer(1) colide() #pass def goup(): tl.tracer(0) t.seth(90) t.forward(50) tl.update() tl.tracer(1) colide() #pass def godown(): tl.tracer(0) t.seth(270) t.forward(50) tl.update() tl.tracer(1) colide() # pass #segunda tartaruga def godir2(): tl.tracer(0) t2.seth(0) t2.forward(50) tl.update() tl.tracer(1) colide() #pass def goleft2(): tl.tracer(0) t2.seth(180) t2.forward(50) tl.update() tl.tracer(1) colide() #pass def goup2(): tl.tracer(0) t2.seth(90) t2.forward(50) tl.update() tl.tracer(1) colide() #pass def godown2(): tl.tracer(0) t2.seth(270) t2.forward(50) tl.update() tl.tracer(1) colide() #pass #execução tl.onkeypress(godir,"d") tl.onkeypress(goleft,"a") tl.onkeypress(goup,"w") tl.onkeypress(godown, "s") tl.onkeypress(godir2,"6") tl.onkeypress(goleft2,"4") tl.onkeypress(goup2,"8") tl.onkeypress(godown2, "5") tl.listen() #loop tl.mainloop()