#setup import turtle as tl import random import time as tm posx = [-300, -250, -200, -150, -100, -50, 50, 100, 150, 200, 250, 300] posy = [-300, -250, -200, -150, -100, -50, 50, 100, 150, 200, 250, 300] tl.setup(600,600,None,None) tl.title("U-Boat Radar 1943") tl.speed(0) #funções def linhax(x,y): tl.up(); tl.goto(x,y) tl.down(); tl.goto(x+600,y) pass def linhay(x,y): tl.up(); tl.goto(x,y) tl.down(); tl.goto(x,y+600) pass #radar screen tl.bgcolor("lime green") #moldura linhax(-300,-300) linhay(-300,-300) linhay(300,-300) linhax(-300,300) #linhas X linhax(-300,-250) linhax(-300,-200) linhax(-300,-150) linhax(-300,-100) linhax(-300,-50) linhax(-300,0) linhax(-300,50) linhax(-300,100) linhax(-300,150) linhax(-300,200) linhax(-300,250) #linhas Y linhay(-250,-300) linhay(-200,-300) linhay(-150,-300) linhay(-100,-300) linhay(-50,-300) linhay(0,-300) linhay(50,-300) linhay(100,-300) linhay(150,-300) linhay(200,-300) linhay(250,-300) #Tabuleiro pronto tl.hideturtle() boat = tl.Turtle() boat.up(); boat.goto(0,0); boat.left(90) #Enemies e1 = tl.Turtle() e1.up() e1.color("red") e1.goto(random.choice(posx), random.choice(posy)) e2 = tl.Turtle() e2.up() e2.color("red") e2.goto(random.choice(posx), random.choice(posy)) if e1.pos() == e2.pos(): e2.goto(random.choice(posx), random.choice(posy)) e3 = tl.Turtle() e3.up() e3.color("red") e3.goto(random.choice(posx), random.choice(posy)) if e1.pos() == e3.pos(): e3.goto(random.choice(posx), random.choice(posy)) if e2.pos() == e3.pos(): e3.goto(random.choice(posx), random.choice(posy)) #partidas win = False while win == False: print("Ola Comandante, Onde devemos bombardear:") tiro1 = int(input("Onde miraremos a primeira salva:")) tiro2 = int(input("Onde miraremos a segunda salva")) tiro3 = int(input("Onde miraremos a terceira salva")) #Execução tl.mainloop() tl.exitonclick()