import turtle as tl import random as rd #setup tl.setup(600,600,None,None) tl.hideturtle() tl.colormode(255) t = tl.Turtle() t.color("Blue") t.goto(100,0) t2 = tl.Turtle() t2.color("Red") t2.goto(-100,0) tl.tracer(1) che = tl.Turtle() che.color("Yellow") che.shape("square") che.up() che.goto(-600,600) #CENÁRIO #moldura tl.tracer(0) tl.color("black") tl.up() tl.goto(-300,-300) tl.down() tl.goto(-300,300) tl.goto(300,300) tl.goto(300,-300) #queijo possible_pos = [(200,250),(-100,-250), (250,-250),(-50,200),(100,-150),(100,0)] #linhas tl.bgcolor((205, 133, 63)) for _ in range(-6, 6): tl.color((139, 69, 19)) tl.up() tl.goto(-300, _ * 50) tl.down() tl.goto(300, _ * 50) tl.up() tl.color("light blue") tl.goto(-300, 300) tl.down() tl.begin_fill() #parede tl.goto(-300, 250) tl.goto(300, 250) tl.goto(300,300) tl.end_fill() #casa de rato tl.up() tl.goto(170, 250) tl.color("black") tl.down() tl.begin_fill() tl.goto(190,250) tl.goto(190,260) tl.left(90) tl.circle(10, 180) tl.end_fill() #FIM-CENÁRIO tl.update() tl.tracer(1) #funções tem_queijo = False #pass def colide(): rng = rd.randint(0,5) chance_tocheese = rd.randint(0,100) if t.distance(t2) < 10 and tem_queijo == False: print("Vitoria do Gato") tl.bye() elif t.pos()[1] > 250 or t.pos()[1] < -300 or t.pos()[0] > 300 or t.pos()[0] <- 300: t.goto(0,0) elif t2.pos()[1] > 250 or t2.pos()[1] < -300 or t2.pos()[0] > 300 or t2.pos()[0] < -300: t2.goto(0,0) if chance_tocheese <= 5: tl.tracer(0) che.goto(possible_pos[rng]) tl.update() tl.tracer(1) if t.distance(che) < 10: print("queijo coletado!") tem_queijo = True che.hideturtle() if t.distance(t2) < 10: print("Vitoria do Rato!") def godir(): tl.tracer(0) t.seth(0) t.forward(50) tl.update() tl.tracer(1) colide() #pass def goleft(): tl.tracer(0) t.seth(180) t.forward(50) tl.update() tl.tracer(1) colide() #pass def goup(): tl.tracer(0) t.seth(90) t.forward(50) tl.update() tl.tracer(1) colide() #pass def godown(): tl.tracer(0) t.seth(270) t.forward(50) tl.update() tl.tracer(1) colide() # pass #segunda tartaruga def godir2(): tl.tracer(0) t2.seth(0) t2.forward(50) tl.update() tl.tracer(1) colide() #pass def goleft2(): tl.tracer(0) t2.seth(180) t2.forward(50) tl.update() tl.tracer(1) colide() #pass def goup2(): tl.tracer(0) t2.seth(90) t2.forward(50) tl.update() tl.tracer(1) colide() #pass def godown2(): tl.tracer(0) t2.seth(270) t2.forward(50) tl.update() tl.tracer(1) colide() #pass #execução tl.onkeypress(godir,"d") tl.onkeypress(goleft,"a") tl.onkeypress(goup,"w") tl.onkeypress(godown, "s") tl.onkeypress(godir2,"Right") tl.onkeypress(goleft2,"Left") tl.onkeypress(goup2,"Up") tl.onkeypress(godown2, "Down") tl.listen() #loop tl.mainloop()