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1 changed files with 41 additions and 37 deletions

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@ -2,14 +2,13 @@
import turtle as tl
import random
posx = [-200, -100, 0, 100, 200]
posy = [-200, -100, 0, 100, 200]
posx = [0, 1, 2, 3, 4]
posy = [0, 1, 2, 3, 4]
postiro = []
for i in range(5):
for j in range(5):
postiro.append(f"{(i-2) * 100} {(j-2) * 100}")
print((i-2) * 100, (j-2) * 100)
#postiro = ['-200 -200', '-200 -100', '-200 0', '-200 100', '-200 200', '-100 -200', '-100 -100', '-100 0', '-100 100', '-100 200', '0 -200', '0 -100', '0 0', '0 100', '0 200', '100 -200', '100 -100', '100 0', '100 100', '100 200', '200 -200', '200 -100', '200 0', '200 100', '200 200']
for i in range(len(posx)):
for j in range(len(posy)):
postiro.append(f"{i-2} {j-2}")
tl.setup(650,650,None,None)
tl.title("Naval Battle 1943 Loading...")
@ -39,58 +38,63 @@ linhax(-300,300)
#linhas X
for i in range(5):
linhax(-300, (i-2)*100)
tl.write(str((i-2) * 100), False, align="right")
tl.write(str(i), False, align="right")
#linhas Y
for i in range(5):
linhay((i-2)*100, -300)
tl.write(str((i-2) * 100), False, align="right")
tl.write(str(i), False, align="right")
#Tabuleiro pronto
tl.title("Naval Battle 1943")
tl.hideturtle()
boat = tl.Turtle()
boat.shapesize(3, 3)
boat.up(); boat.goto(0,0); boat.left(90)
#Enemies
e1 = tl.Turtle()
e1.up()
e1.color("red")
e1.goto(-100,-100)
AMOUNT_OF_ENEMIES = 3
enemies = []
for i in range(AMOUNT_OF_ENEMIES):
enemy = tl.Turtle()
enemy.up()
enemy.hideturtle()
enemy.color("red")
pos = [random.choice(posy), random.choice(posy)]
enemy.goto((pos[0] - 2) * 100, (pos[1] - 2) * 100)
e2 = tl.Turtle()
e2.up()
e2.color("red")
e2.goto(random.choice(posx), random.choice(posy))
if e1.pos() == e2.pos():
e2.goto(random.choice(posx), random.choice(posy))
e3 = tl.Turtle()
e3.up()
e3.color("red")
e3.goto(random.choice(posx), random.choice(posy))
if e1.pos() == e3.pos():
e3.goto(random.choice(posx), random.choice(posy))
if e2.pos() == e3.pos():
e3.goto(random.choice(posx), random.choice(posy))
enemies.append([enemy, pos])
#partidas
win = False
while win == False:
tirox = tl.numinput("linha X do disparo","Em qual quadrante X devemos disparar a artilharia")
tiroy = tl.numinput("linha Y do disparo","Em qual quadrante Y devemos disparar a artilharia")
if (tirox,tiroy) == e1.pos():
boat.goto(tirox,tiroy)
if tirox == None or tiroy == None:
tl.exitonclick()
boat.goto((tirox - 2) * 100, (tiroy - 2) * 100)
acerto = False
for enemy in enemies:
if [tirox,tiroy] == enemy[1]:
hit_enemy: list[tl.Turtle, list[int, int]] = enemy
acerto = True
break
if acerto:
print("Acerto!")
boat.write("U-boat Afundado\n Capitão!",False,align="center")
break
hit_enemy[0].hideturtle()
enemies.remove(hit_enemy)
else:
boat.goto(tirox,tiroy)
print("errou!")
boat.write("Erramos o alvo\n Capitão!",False,align="center")
continue
acerto = False
#Execução
tl.mainloop()
if len(enemies) <= 0: # tamanho negativo???
win = True
print("Você ganhou!!")
tl.exitonclick()