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26645d8d0b
...
c900d39454
76
src/main.py
76
src/main.py
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@ -2,13 +2,14 @@
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import turtle as tl
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import random
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posx = [0, 1, 2, 3, 4]
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posy = [0, 1, 2, 3, 4]
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posx = [-200, -100, 0, 100, 200]
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posy = [-200, -100, 0, 100, 200]
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postiro = []
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for i in range(len(posx)):
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for j in range(len(posy)):
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postiro.append(f"{i-2} {j-2}")
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for i in range(5):
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for j in range(5):
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postiro.append(f"{(i-2) * 100} {(j-2) * 100}")
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print((i-2) * 100, (j-2) * 100)
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#postiro = ['-200 -200', '-200 -100', '-200 0', '-200 100', '-200 200', '-100 -200', '-100 -100', '-100 0', '-100 100', '-100 200', '0 -200', '0 -100', '0 0', '0 100', '0 200', '100 -200', '100 -100', '100 0', '100 100', '100 200', '200 -200', '200 -100', '200 0', '200 100', '200 200']
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tl.setup(650,650,None,None)
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tl.title("Naval Battle 1943 Loading...")
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@ -38,63 +39,58 @@ linhax(-300,300)
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#linhas X
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for i in range(5):
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linhax(-300, (i-2)*100)
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tl.write(str(i), False, align="right")
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tl.write(str((i-2) * 100), False, align="right")
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#linhas Y
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for i in range(5):
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linhay((i-2)*100, -300)
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tl.write(str(i), False, align="right")
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tl.write(str((i-2) * 100), False, align="right")
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#Tabuleiro pronto
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tl.title("Naval Battle 1943")
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tl.hideturtle()
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boat = tl.Turtle()
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boat.shapesize(3, 3)
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boat.up(); boat.goto(0,0); boat.left(90)
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#Enemies
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AMOUNT_OF_ENEMIES = 3
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enemies = []
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e1 = tl.Turtle()
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e1.up()
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e1.color("red")
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e1.goto(-100,-100)
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for i in range(AMOUNT_OF_ENEMIES):
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enemy = tl.Turtle()
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enemy.up()
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enemy.hideturtle()
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enemy.color("red")
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pos = [random.choice(posy), random.choice(posy)]
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enemy.goto((pos[0] - 2) * 100, (pos[1] - 2) * 100)
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enemies.append([enemy, pos])
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e2 = tl.Turtle()
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e2.up()
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e2.color("red")
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e2.goto(random.choice(posx), random.choice(posy))
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if e1.pos() == e2.pos():
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e2.goto(random.choice(posx), random.choice(posy))
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e3 = tl.Turtle()
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e3.up()
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e3.color("red")
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e3.goto(random.choice(posx), random.choice(posy))
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if e1.pos() == e3.pos():
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e3.goto(random.choice(posx), random.choice(posy))
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if e2.pos() == e3.pos():
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e3.goto(random.choice(posx), random.choice(posy))
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#partidas
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win = False
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while win == False:
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tirox = tl.numinput("linha X do disparo","Em qual quadrante X devemos disparar a artilharia")
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tiroy = tl.numinput("linha Y do disparo","Em qual quadrante Y devemos disparar a artilharia")
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if tirox == None or tiroy == None:
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tl.exitonclick()
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boat.goto((tirox - 2) * 100, (tiroy - 2) * 100)
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acerto = False
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for enemy in enemies:
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if [tirox,tiroy] == enemy[1]:
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hit_enemy: list[tl.Turtle, list[int, int]] = enemy
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acerto = True
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break
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if acerto:
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if (tirox,tiroy) == e1.pos():
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boat.goto(tirox,tiroy)
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print("Acerto!")
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boat.write("U-boat Afundado\n Capitão!",False,align="center")
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hit_enemy[0].hideturtle()
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enemies.remove(hit_enemy)
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break
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else:
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boat.goto(tirox,tiroy)
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print("errou!")
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boat.write("Erramos o alvo\n Capitão!",False,align="center")
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acerto = False
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continue
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if len(enemies) <= 0: # tamanho negativo???
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win = True
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print("Você ganhou!!")
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#Execução
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tl.mainloop()
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tl.exitonclick()
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