forked from 20241144010013/20241144010013
Add simple networking module and test
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import socket, threading
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class Networking:
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"""
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A class that contains common networking functions for both server and client.
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"""
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@staticmethod
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def recv_any_size(sock):
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"""
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Receives data from the socket without knowing the size of the data.
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The sender must send the size of the data before sending the data.
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"""
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data_size = sock.recv(1024).decode()
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sock.send("OK".encode())
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data = sock.recv(int(data_size)).decode()
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return data
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@staticmethod
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def send_any_size(sock, data):
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"""
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Sends data to the socket without knowing the size of the data.
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Sends the size of the data before sending the data.
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"""
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sock.send(str(len(data)).encode())
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response = sock.recv(1024).decode()
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sock.send(data.encode())
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def recv_any_size(self, client):
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"""
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Receives data from the client without knowing the size of the data.
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Client must send the size of the data before sending the data.
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"""
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data_size = client.recv(1024).decode()
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data = client.recv(int(data_size)).decode()
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return data
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class Server:
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"""
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A basic server class that can be inherited to create a custom server.
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Contains some basic networking functions.
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"""
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def __init__(self, host = "127.0.0.1", port = 8080):
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"""
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Hosts a basic server on the specified host and port
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"""
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self.host = host
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self.port = port
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self.server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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self.server.bind((self.host, self.port))
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def start(self, max_connections = 5):
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"""
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Starts the server and listens for *max_connections* connections, defaulted to 5
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"""
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self.server.listen(max_connections)
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while True:
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client, addr = self.server.accept()
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print(f"Connection from {addr}")
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# Start a new thread for the client
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threading.Thread(target=self.handle_client, args=(client,)).start()
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def handle_client(self, client):
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"""
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Checks if the client sent "exit" and closes the connection if it did, else send the data back.
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Overwrite with your own implementation.
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"""
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while True:
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data = self.recv(client)
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if data == "exit":
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break
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self.send(client, data)
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pass
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def send(self, client, data):
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"""
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Sends data to the client
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"""
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Networking.send_any_size(client, data)
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def recv(self, client):
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"""
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Receives data from the client
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"""
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return Networking.recv_any_size(client)
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def stop(self):
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"""
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Stops the server
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"""
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self.server.close()
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class Client:
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"""
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A basic client class that can be inherited to create a custom client.
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Contains some basic networking functions.
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"""
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def __init__(self, host = "127.0.0.1", port = 8080):
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"""
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Connects to a server on the specified host and port
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"""
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self.host = host
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self.port = port
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self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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self.sock.connect((self.host, self.port))
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def send(self, data):
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"""
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Sends data to the server
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"""
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Networking.send_any_size(self.sock, data)
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def recv(self):
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"""
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Receives data from the server
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"""
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return Networking.recv_any_size(self.sock)
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def close(self):
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"""
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Closes the connection
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"""
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Networking.send_any_size(self.sock, "exit")
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self.sock.close()
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@ -0,0 +1,24 @@
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from networking import net_module
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import socket, threading
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class Test_server(net_module.Server):
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def handle_client(self, client: socket.socket):
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print(self.recv(client))
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self.send(client, "Hello World")
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print(self.recv(client))
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client.close()
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class Test_client(net_module.Client):
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def main(self):
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self.send("Hello World")
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print(self.recv())
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self.close()
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server = Test_server()
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threading.Thread(target=server.start, args=(1,)).start()
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client = Test_client()
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client.main()
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